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==Unit Tiers== |
==Unit Tiers== |
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+ | ! style="color: #000000; font-weight:bold; border:2px solid #000000; background-color: #{{MainColor}}; text-align:center;{{TopBoxL|25}};" |TIER |
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+ | ! style="color: #000000; font-weight:bold; border:2px solid #000000; background-color: #{{MainColor}}; text-align:center;{{TopBoxR|25}};" |Units |
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− | |'''OU''' (''Overused'') |
+ | | style=" border:2px solid #000000; background-color:#{{MainColor}};"|'''OU''' (''Overused'') |
− | |Popular at high levels and suitable for any Team |
+ | | style=" border:2px solid #000000; background-color:white;" |Popular at high levels and suitable for any Team |
− | |Aokiji / Brook / Nami / Usopp / Chopper / Robin |
+ | | style=" border:2px solid #000000; background-color:white;" |Aokiji / Brook / Nami / Usopp / Chopper / Robin |
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− | |'''S''' (''Super'') |
+ | | style=" border:2px solid #000000; background-color:#{{MainColor}};"|'''S''' (''Super'') |
− | |Very good Skills and Stats. Standard Units good at doing their Job |
+ | | style=" border:2px solid #000000; background-color:white;" |Very good Skills and Stats. Standard Units good at doing their Job |
− | |Zoro / Jinbe / Laffitte / Law / Boa |
+ | | style=" border:2px solid #000000; background-color:white;" |Zoro / Jinbe / Laffitte / Law / Boa |
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− | |'''UU''' (''Underused'') |
+ | |style=" border:2px solid #000000; background-color:#{{MainColor}};"|'''UU''' (''Underused'') |
− | |Unique and good in their own way but not often used as their Special Skills are often too specific or the damage dealt varies |
+ | | style=" border:2px solid #000000; background-color:white;" |Unique and good in their own way but not often used as their Special Skills are often too specific or the damage dealt varies |
− | |Sanji / Doc Q / Doflamingo / Kuma / Perona / Van Augur / Crocodile / Vivi |
+ | | style=" border:2px solid #000000; background-color:white;" |Sanji / Doc Q / Doflamingo / Kuma / Perona / Van Augur / Crocodile / Vivi |
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− | |'''G''' (''Great'') |
+ | |style="width:20%; border:2px solid #000000; background-color:#{{MainColor}};"|'''G''' (''Great'') |
− | |Very good Units at mid-level. They are easily countered and replaced at high levels |
+ | | style=" border:2px solid #000000; background-color:white;" |Very good Units at mid-level. They are easily countered and replaced at high levels |
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''Underused in this Tier'': |
''Underused in this Tier'': |
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Shoujou(UU) / Moriah(UU) / Kuroobi(UU) / Magellan(UU) |
Shoujou(UU) / Moriah(UU) / Kuroobi(UU) / Magellan(UU) |
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− | |'''B''' (''Borderline'') |
+ | |style="width:20%; border:2px solid #000000; background-color:#{{MainColor}};"|'''B''' (''Borderline'') |
− | |Very good Units to make new players familar with the game |
+ | | style=" border:2px solid #000000; background-color:white;" |Very good Units to make new players familar with the game |
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− | |'''NU''' (''Never Used'') |
+ | |style="width:20%; border:2px solid #000000; background-color:#{{MainColor}};"|'''NU''' (''Never Used'') |
− | |Never Used due to bad stats and low damage. |
+ | | style=" border:2px solid #000000; background-color:white;" |Never Used due to bad stats and low damage. |
− | |Kaku* / Mr. 1* / Foxy / Khoza / Bellamy* / Ohm* / Mr. 3* / Dalton / Don Accino / Arlong* / Chew / Wapol / Gin / Pearl / Kuro / Alvida(Fat) / Buchi / Cabaji / Helmeppo / Mohji / Sham |
+ | | style=" border:2px solid #000000; background-color:white;" |Kaku* / Mr. 1* / Foxy / Khoza / Bellamy* / Ohm* / Mr. 3* / Dalton / Don Accino / Arlong* / Chew / Wapol / Gin / Pearl / Kuro / Alvida(Fat) / Buchi / Cabaji / Helmeppo / Mohji / Sham |
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Revision as of 19:32, 22 March 2013
Foreword:
I have split all crews into sperate tiers as the A-SS rank levels often to not represent the usefulness of Units.
Unit Tiers
TIER | Description | Units |
---|---|---|
OU (Overused) | Popular at high levels and suitable for any Team | Aokiji / Brook / Nami / Usopp / Chopper / Robin |
S (Super) | Very good Skills and Stats. Standard Units good at doing their Job | Zoro / Jinbe / Laffitte / Law / Boa |
UU (Underused) | Unique and good in their own way but not often used as their Special Skills are often too specific or the damage dealt varies | Sanji / Doc Q / Doflamingo / Kuma / Perona / Van Augur / Crocodile / Vivi |
G (Great) | Very good Units at mid-level. They are easily countered and replaced at high levels | Franky / Ace / Mihawk / Enel / Smoker / Jango
Shoujou(UU) / Moriah(UU) / Kuroobi(UU) / Magellan(UU) |
B (Borderline) | Very good Units to make new players familar with the game | Burgess / Teach* / Rob Lucci / Cricket / Masira / Mr. 5 / Mr. 2 / Alvida / Tashigi / Gedatsu / Buggy / Krieg / Hatchan* / Satori / Morgan / Shura* / |
NU (Never Used) | Never Used due to bad stats and low damage. | Kaku* / Mr. 1* / Foxy / Khoza / Bellamy* / Ohm* / Mr. 3* / Dalton / Don Accino / Arlong* / Chew / Wapol / Gin / Pearl / Kuro / Alvida(Fat) / Buchi / Cabaji / Helmeppo / Mohji / Sham |
- Future Content (predictions): Drake(S), Hawkins(UU), Kizaru(OU), Akainu(OU), Eustass Kid(OU)
- (*): The Better Units of the Tier.
- Units in the UU Tier can be better than of the S-Tier but also only as good as the G-Tier Units.
Classes to do specific Jobs
Choose your Protagonist
Choose your Pet
Team Builds
Difficulty Level | Type | Description |
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Difficulty 1 | High Tier | Simply use the highest tier Units you have |
Difficulty 2 | Combo | Implement Combinations in your team and add a few Units |
Difficulty 3 | Sequence | Using Similar Speeds, attack in a planned sequence that is difficult for your opponent to interrupt. |
Difficulty 4 | Full Control | Have full control over your opponents fury and attacks using Debuffs, Dodging, Blocking and reducing Fury. |
Difficulty 5 | Defensive |
Regenrate & Reflect more damage then you allow your Opponent to deal and slowly take out his Units |
Combination of Units
+1's
- Chopper | Robin | Brook | Van Augur (These are the characters that can be combined with anyone)
2Chain
- Zoro + Van Augur | Zoro + Doflamingo (Weakest Link)
- Van Augur + Kuroobi (100% KO) (Needs Most attackers on Kuroobi's Row to work)
- Perona + Sanji | Perona + Franky (Full Row Control | Skill Prevention)
- Jinbe + Sanji (NAD KO)
- Robin + Kizaru | Robin + Nami (Semi to Constant)
- Chopper + Laffite | Chopper + Usopp (Safe Continuous Attack)
- Brook + (High Damager)
- Van Augur + (Strong Single Attacker)
- Burgess + Any Unit with the ability to Stun (Strong Delay)
- Krieg + Mr. 2 | Krieg + Shura ( 1,2,3 / Flame Regeneration)
- Magellan + Ace | Magellan + Shura (Debuff Damage)
- Mr. 5 + Vivi (No Risk Stun)
3Chain
- Sanji + Franky + Perona (Double Row Control)
- Ace + Boa + Shoujou (Brun & Stun)
- Enel + Mihawk + Hatchan (AOE KO)
- Future: Akainu + Boa + Brook (2 Turn Delay Spam) // High str Kuma works instead of Boa
4Chain
- (Double Row Control) + Robin
- (3 AOE Attackers) + Brook
- Moriah + Magellan + Gedatsu + Alvida (Team Moriah) (Anyone slower than Agi developed Moriah)
- Moriah + Shoujou + Satori + Hatchan (Reduce and Strike)
- Future: (Improved 2 Turn Delay) + Robin
Staples
If you have any of these Units they can be replaced with any of the higher tiers in their category. Any Character not mentioned can be replaced by any other mentioned in the tables.
AOE | |||
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OU |
Nami |
Semi-Continuous Critical Damage also improvable damage |
[Agility Rank 5] |
Brook | Improvable damage. Additional Sleep Status Debuff |
[Str. Rank 3] | |
Aokiji | Improvable damage. Additional Freeze Status Debuff. |
[Int. Rank 1] [Agility Rank 4] | |
S | Sanji | (Row)Improvable damage. Switch Effect (Fury reduction & NAD) |
[Str. Rank 5] [Agility Rank 2] |
Kuma | Improvable damage. Aditional Delay Debuff and Buff Removal. |
[Str. Rank 1] [Const. Rank 5] | |
Perona | (Row)Improvable damage. Aditional Fury Block and Hit reduction Debuffs. | ||
Ace | Very high Int. Additional chance of Burn Status Debuff | [Int. Rank 4] | |
Mihawk | Works well together with other Physcal Attackers and Debuff Inducers | ||
B |
Magellan |
Very Low AOE Damage. 100% Chance to add Poison Status Debuff. | |
Enel |
Low critical AOE Damage. | ||
Crocodile | (Single) Critical Damage that is reduced and carried on to the next Target. Additional chance of Delay Debuff. |
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Smoker | (Row) High Row Damage . Additional Skill Block Debuff. |
SINGLE
SUPPORT
IMPACT
HEAL
SCAN
Why use Single Attacks?
Why use Row/ Column Attacks?
Why use AOE Attacks?
UNDER CONSTRUCTION